
game design - Algorithm for dynamically calculating a level based …
@Stephen: @Random832 is correct, both "exponential" and "geometric" growth refer to having a constant ratio between successive/equidistant terms (which means the rate of growth is …
How can I come up with a simple diminishing return equation?
Dec 15, 2014 · There are formulas out there for a diminishing return equation; however, those usually involve exponential. What other ways are there for coming up with such an equation? …
mathematics - How to balance experience gain in an RPG - Game ...
In that case your minutes-per-level function would be polynomial (time = Level ^ c) or even exponential (time = c ^ Level). Taking the level-number as-is in an exponential formula is …
Why use Time.deltaTime in Lerping functions?
Oct 3, 2017 · But our exponential easing is non-linear, so just multiplying our sharpness parameter by deltaTime will not give the correct time correction. This will show up as a judder …
Simple Diminishing Return with Cap - Game Development Stack …
Oct 20, 2015 · An exponential function is some base, B, to some power, x, y=B^x. Mathematicians commonly use a base of e, (~= 2.718), but there's no reason you can't use 2 …
How to develop RPG Damage Formulas? - Game Development …
Use a polynomial or exponential function. Do you want the value to grow fast at first, and slow down later? Use an nth-root or logarithmic function. Do you want the value to grow slowly at …
How do I implement deceleration for the player character?
You would use an exponential function for the acceleration to double the speed every second. I'm not sure if OP actually wants that. It will get out of hand quickly.
How to smoothly interpolate 2D camera with pan and zoom
Feb 3, 2021 · This results in an exponential interpolation with the scale change slowing down as it zooms in which looks good since objects in the scene then grow at a constant rate. This …
Why is fog in games exponential and has a start distance?
Jan 23, 2017 · Linear blended between a start distance and an end distance. Exponential based on density. Exponential-squared based on density. For example, the documentation for glFog …
How to implement an experience system? - Game Development …
You would want some kind of exponential curve, probably something like: base_xp * (level_to_get ^ factor) base_xp is a constant that decides how much xp you need to go up a level. …