Click to share on X (Opens in new window) X Click to share on Facebook (Opens in new window) Facebook A few years ago, Charlie Kaufman (“Eternal Sunshine of the Spotless Mind”) and Duke Johnson ...
The term “uncanny valley” refers to that feeling of discomfort that arises when viewing things like robotic faces and animations that are not quite right. The closer something is to being lifelike ...
The UK Times got duped into running an article about one company’s claims that their animation has leapt the Uncanny Valley. The video sample accompanying the piece however fits so comfortably into ...
Photorealistic faces in video games have been with us for a while, but they’ve still been a long way from what you’d call realistic. While we’ve got the polygons and texturing almost perfected, facial ...
The gap between real-life scenery and digitally produced visuals is continually shrinking, and one day we might not be able to tell the difference between the two. Working in that direction is Epic ...
A young adult diagnosed with autism recently told me about how they are aware that, when interacting with peers and striving to act neurotypically, and even seemingly doing this well (they are an ...
Epic Games' Tim Sweeney said recently that in about a decade we should be seeing video game graphics that are "indistinguishable from reality." He went on to say, however, that this huge boost in ...
We've all done it -- shouted before thinking, cried inappropriately or shot an angry glare at a stranger on the tube, not abiding by sardine-can etiquette. It's this drift, the ease with which we can ...
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